Civ 5 Messenger Of The Gods
Sid Meier's Civilization V - Gods & Kings Game Guide Gods help us all! The Gods & Kings expansion pack to Civilization V enriches the gameplay with completely new elements which additionally complete the measures you can use to control your empire. What is the difference between global and local happiness? But does it have any different effects towards the total happiness of your empire than global does? Civilization-5 civilization-5-gods-and-kings. Share improve this question. Edited Mar 28 '14 at 20:08. What should be my objectives when going to war with another civ?
I don't know if this has been done before, but I'd like to hear how people rate the different beliefs, to make it relatively simple, I'm starting with the Pantheon beliefs.I'd ask you to put your vote before the name of each belief, like this:3 - Fertility Rites: 10% faster Growth RateGive votes between 0 and 5, where 1 is worst and 5 is best, like this:5 = Excellent4 = Very good3 = Good2 = Decent1 = Poor0 = Bad or Very BadWhen voting, take into account both the strength of the belief and how universal it is in its aplicability. To give an example of this, a belief like Desert Folklore is very strong but also very specific (and therefore not universal), in that if you don't have any Desert near your starting location, it's going to be quite worthless. Also of course, how well it suites your playing style or personal likes or dislikes also should influence your vote. How you weight the different things is subjective obviously. One with nature is +4 faith and is my favorite. On deity, you almost always need a faith natural wonder to have a chance to get a religion and this enhances a natural wonder immediately.
Also, it's usually available for a late pantheon. Stone circles is OK, but it takes time to build those quarries and in the mean time, you might not generate enough faith to get a religion (on deity). Desert folklore is great, if you have a lot of floodplains and can get it.5 One with nature +4 faith4 Stone circles4 Desert folklore2 Messenger of the gods0 All others. Just to make it clear, what I had in mind was people scoring each of them, so that I can make an average when there is a broader vote. 5 - Messenger of the Gods: +2 Science in cities with a Trade Route.
This is the second best pantheon, after desert folklore. +2 science is huge in the early games. Even if you only build 4 cities, this makes an appreciable difference, especially in tougher games.0 - Monument to the Gods: +15% Production of Ancient/Classical Wonders. This is garbage.
If you play your cards right you can get an ancient wonder or two anyway. If you're on higher difficulties, this won't help anyway. The only time this might be useful is if you're Egypt, with marble, and have plenty of hills. Otherwise, steer clear. 5 - Messenger of the Gods: +2 Science in cities with a Trade Route.
This is the second best pantheon, after desert folklore. +2 science is huge in the early games. Even if you only build 4 cities, this makes an appreciable difference, especially in tougher games.0 - Monument to the Gods: +15% Production of Ancient/Classical Wonders. This is garbage. If you play your cards right you can get an ancient wonder or two anyway.
If you're on higher difficulties, this won't help anyway. The only time this might be useful is if you're Egypt, with marble, and have plenty of hills. Otherwise, steer clear. Click to expand.Ha ha. I love Monument to the Gods. Messenger is okay but I often find it not worthwhile.
I even once tried a Mayan Liberty spam game and Messenger still wasn't that great.Part of it will depend on play style. If you build cities 4 tiles away like the computer off does, then Messenger can be great with lots of cities.In normal games I prefer to build cities fairly far apart, so building a trade route doesn't come till later when it becomes more economical. Also, it's not uncommon for me to build cities very far apart, and I don't get harbors until much later.Monument to the Gods can be useful often. On higher difficulties it can help you get the one or two key Wonders you really want (usually GL, SH, HG, or Petra). Even if you can get all the wonders yourself normally (which I often do), since I am spending all my time building wonders, the hammer bonus means you finish them.sooner. so you can start working on the next wonder that much sooner.
Three subtler things about Monument to the Gods:1. It can still help in later eras if you haven't yet built the early National Wonders (National Epic, National College, Heroic Epic, Circus Maximum).2. It does become fairly obsolete in the late game but the effect early on can be helpful and the benefits snowball.3. It's actually a.great. Pantheon if you intend to spread your religion around.
In the early phases of the game when the pantheon is useful, only you get to benefit (because religion hasn't spread yet). By the time you get around to spreading it to other civs, you've ideally already gotten all the ancient/classical wonders, so the other civs don't really benefit from it (other than the handful of national wonders).
If you wonder whore, then this plus Divine Inspiration means that you can spread your religion without worrying about 'helping' your opponents. 10% growth is clearly king. The other beliefs should be changed to be closer in effectiveness/awesomeness. Maybe Fertility Rites should end upon the Renaissance Age.Sacred Paths is surprisingly good also-many civs have at least a few swathes of jungle near them (i.e. Can take with 2nd settler, easily). Dance of the Aurora and Religious Settlements have got to be the worst beliefs in the game, period.
One with Nature is amazing (and not just as Spain), assuming you have at least 2 natural wonders within reach (which is relatively rare, granted).
Contents.Gameplay Gods & Kings includes 27 new units, 13 new buildings, nine new wonders, two new eras, and nine new playable civilizations. A new religion mechanic featuring a ' resource allows players to found their own religion which they can grow into a 'world-spanning fully customized religion.' Diplomacy has been reworked to include espionage, foreign embassies, and new types of city-states (religious and mercantile).
City-states also feature a new quest system and strategic importance. Additionally, the combat system has been re-worked to include smarter, an expanded, and enhanced naval combat featuring Great and melee naval units. Gods & Kings adds an additional 52 achievements to Civilization V.Three new scenarios are included in the expansion: 'Fall of Rome', focusing on the; 'Into the Renaissance', focusing on in the into the era; and 'Empires of the Smoky Skies', a scenario.Gods & Kings reintroduces a religion mechanic to the series. Players are able to found a religion and customize its various beliefs, resulting in differing in-game benefits, through the cultivation of a 'faith' resource similar to how culture and science already function in the game. The use of Great, and units also allows players to spread and control their chosen religion. Religion will feature prominently in the first two-thirds of the game, affecting diplomacy and international relations, but its effect will taper off as players approach the modern era.
Gods & Kings includes eleven religions:,. However, the player has the option to rename a religion as they wish.Espionage in Gods & Kings can be used to invade rival civilizations as well as city-states.
Are capable of stealing technology, rigging elections, performing reconnaissance, as well as various other espionage missions available in previous Civilization games. Unlike in previous games, however, spies are not trained by a civilization. Instead, they are awarded at certain intervals along the timeline.
Additionally, unlike in past games, spies can gain levels by successfully performing a mission, just as combat units gain experience whenever they engage in a battle and succeed. Captured spies can also reveal information to the opposing civilization. The espionage system is designed to take effect just as the religion system begins to taper off.
As such, spies are not available until the Renaissance era.The expansion includes nine new playable civilizations and leaders: of the, of the, of the, of, of, of the, of, of, and of. Additionally, of, previously released as for Civilization V, is included with the expansion along with the nine new playable civilizations. Reception ReceptionAggregate scoreAggregatorScore80/100 (53 reviews)Review scoresPublicationScore4/59.0/10Early reviews on the game were positive, with a score of 80 out of 100 on review aggregator, based on 53 reviews.stated that the expansion 'enhances the base game immensely, so much so that I can't imagine playing Civilization V without it', and concludes that 'longtime Civ fans and newcomers alike have plenty of reason to go forth and find faith in Gods and Kings', giving it a score of 9 out of 10. Called it 'a terrific expansion - and as addictive as ever', praising the reintroduction of both religion and espionage to the series. Said that 'more than just additional civs, units and technologies, Gods & Kings brings whole new systems to Civ V 's turn-based design which force you to rethink old strategies', awarding the game with a four and a half stars out of five. Praised especially the new religion mechanics, stating its superiority to the previous: 'it's not the half-assed pick from a list and watch the game do stuff that doesn't matter religion system in Civilization IV.
(.) It adds a new layer to world interactions and provides just one more way to conquer the world.' A less enthusiastic opinion came from, which criticized espionage for its reduced importance in the overall gameplay and stated that the expansion bears little difference from its core game, giving it a three and a half stars out of five. ^ Laabs, Greg (April 5, 2012). Retrieved April 5, 2012.
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How To Found A Pantheon Civ 5
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